Marshal Blade is coming to this lonely outpost of civilization to round up arcane criminals flouting Alathane’s magical Duskstone regulations. The marshal has his work cut out for him—Dryftwood is a rough place filled with dangerous outlaws, ornery mayors, and raging dust storms. Jeremiah will soon realize that it is going to take a lot more than words to bring to heel a land that has no intention of being tamed.